TURN 0 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1) 🔍             🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:

ROADS:

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 3 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 5 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 15 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [50] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [51] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [52] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [53] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-53):

Game state prepared for LLM (length: 6790 chars)
Updated plan: 1. First settlement at high-probability diverse resource node
2. Second settlement to complement first with missing resources
3. Initial focus on road building toward high-value expansion points
4. Prioritize settlements near 6/8 number tiles
5. Secure access to ore/wheat for city upgrades
LLM chose action 4: Build a settlement at node 4 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 0 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. First settlement at high-probability diverse resource node
2. Second settlement to complement first with missing resources
3. Initial focus on road building toward high-value expansion points
4. Prioritize settlements near 6/8 number tiles
5. Secure access to ore/wheat for city upgrades
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1) 🔍             🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])

ROADS:

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  RED Player:
    Victory Points: 0/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2918 chars)
Updated plan: 1. Build initial road toward node 15 to access sheep and create multiple expansion paths
2. Place second settlement to secure wood (priority) and any missing resources
3. Early focus on expanding toward high-probability tiles (especially 6s and 8s)
4. Target city upgrades once ore and wheat production are secured
LLM chose action 0: Build a road at edge (4, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build initial road toward node 15 to access sheep and create multiple expansion paths
2. Place second settlement to secure wood (priority) and any missing resources
3. Early focus on expanding toward high-probability tiles (especially 6s and 8s)
4. Target city upgrades once ore and wheat production are secured
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1) 🔍             🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4)
- 🔴 RED: (13, 14), (14, 13), (7, 8), (8, 7)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-42):

Game state prepared for LLM (length: 6595 chars)
Updated plan: 1. Place second settlement at node 22 to secure wood and sheep resources
2. Build roads toward brick port to capitalize on my brick production
3. Early focus on building settlements near high-probability tiles
4. Target city upgrades once I have steady ore and wheat production
LLM chose action 13: Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 2 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place second settlement at node 22 to secure wood and sheep resources
2. Build roads toward brick port to capitalize on my brick production
3. Early focus on building settlements near high-probability tiles
4. Target city upgrades once I have steady ore and wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1) 🔍             🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4)
- 🔴 RED: (13, 14), (14, 13), (7, 8), (8, 7)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 1 🌾WHEAT
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3177 chars)
Updated plan: 1. Continue building roads toward brick port (48, 49) to leverage my strong brick production
2. Establish a third settlement near the brick port or along the way at a high-value production spot
3. Work on connecting my two settlements for longest road points
4. Target city upgrades once I have steady ore and wheat production
LLM chose action 0: Build a road at edge (22, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 4 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Continue building roads toward brick port (48, 49) to leverage my strong brick production
2. Establish a third settlement near the brick port or along the way at a high-value production spot
3. Work on connecting my two settlements for longest road points
4. Target city upgrades once I have steady ore and wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1) 🔍             🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22)
- 🔴 RED: (13, 14), (14, 13), (7, 8), (8, 7)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🐑SHEEP, 3 🌾WHEAT, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3152 chars)
Updated plan: 1. Buy development cards for potential victory points or knights
2. Continue building roads toward brick port (48, 49) when resources allow
3. Establish a third settlement near brick port
4. Work on city upgrades with my wheat production
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 6 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards for potential victory points or knights
2. Continue building roads toward brick port (48, 49) when resources allow
3. Establish a third settlement near brick port
4. Work on city upgrades with my wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1) 🔍             🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22)
- 🔴 RED: (13, 14), (14, 13), (7, 8), (8, 7)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  RED Player:
    Victory Points: 2/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 0)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3510 chars)
LLM chose action 6: Build a road at edge (49, 50) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 16 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Buy development cards for potential victory points or knights
2. Continue building roads toward brick port (48, 49) when resources allow
3. Establish a third settlement near brick port
4. Work on city upgrades with my wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 2, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1) 🔍             🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 2 🐑SHEEP, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1)
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0)
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1)
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2)
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 1, 1) and steal from RED
    [13] Move robber to (-2, 2, 0)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3721 chars)
Updated plan: 1. Buy development cards for potential victory points or knights
2. Continue building roads toward brick port (48, 49) when resources allow
3. Establish a third settlement near brick port
4. Work on city upgrades with my wheat production
LLM chose action 3: Move robber to (-1, 0, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 18 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards for potential victory points or knights
2. Continue building roads toward brick port (48, 49) when resources allow
3. Establish a third settlement near brick port
4. Work on city upgrades with my wheat production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1) 🔍               ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🧱BRICK, 2 🐑SHEEP, 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3206 chars)
Updated plan: 1. Trade WHEAT for WOOD to build roads toward brick port (48, 49)
2. Continue building roads and settle near brick port for better trading
3. Buy development cards when I have ore and wheat
4. Work on city upgrades with wheat and ore production
LLM chose action 4: Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
TURN 18 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade WHEAT for WOOD to build roads toward brick port (48, 49)
2. Continue building roads and settle near brick port for better trading
3. Buy development cards when I have ore and wheat
4. Work on city upgrades with wheat and ore production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1) 🔍               ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 2 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3530 chars)
Updated plan: 1. Build road at edge (48, 49) to complete connection to brick port
2. Use brick port for efficient trading of excess brick for needed resources
3. Gather resources to build settlement at node 48 (near the brick port and wood port)
4. Continue development card strategy when I have ore and wheat
5. Work toward city upgrades as resources allow
LLM chose action 2: Build a road at edge (48, 49) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 22 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (48, 49) to complete connection to brick port
2. Use brick port for efficient trading of excess brick for needed resources
3. Gather resources to build settlement at node 48 (near the brick port and wood port)
4. Continue development card strategy when I have ore and wheat
5. Work toward city upgrades as resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0) 🔍              🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔴 RED: 🏠 at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49), (48, 49), (49, 48)
- 🔴 RED: 10 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49}
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 2/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 4)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (14, 15) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Build Settlement Options:
    [9] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-10):

Game state prepared for LLM (length: 3857 chars)
Updated plan: 1. Build settlement at node 48 (near the brick port and wood port)
2. Use brick port for efficient trading of excess brick for needed resources
3. Focus on gathering ore and wheat for city upgrades and development cards
4. Continue expanding toward resource-rich areas with roads as resources allow
LLM chose action 9: Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 32 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build settlement at node 48 (near the brick port and wood port)
2. Use brick port for efficient trading of excess brick for needed resources
3. Focus on gathering ore and wheat for city upgrades and development cards
4. Continue expanding toward resource-rich areas with roads as resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 0, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0) 🔍              🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49), (48, 49), (49, 48)
- 🔴 RED: 12 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 7/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 6 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3492 chars)
Updated plan: 1. Use ports strategically to acquire ORE
2. Focus on city upgrades (need ORE and WHEAT)
3. Build more roads to potentially take Longest Road from RED
4. Continue development card strategy to get Knight cards and aim for Largest Army
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use ports strategically to acquire ORE
2. Focus on city upgrades (need ORE and WHEAT)
3. Build more roads to potentially take Longest Road from RED
4. Continue development card strategy to get Knight cards and aim for Largest Army
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49), (48, 49), (49, 48)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3428 chars)
Updated plan: 1. Use BRICK port to get ORE, and continue collecting ORE for city upgrades
2. Build city at node 4 or 22 (highest production settlements)
3. Build more roads toward promising expansion spots
4. Consider development cards when I have extra ORE and WHEAT
LLM chose action 4: Trade port: Give 2 🏜️None for 1 ⛏️ORE
TURN 36 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use BRICK port to get ORE, and continue collecting ORE for city upgrades
2. Build city at node 4 or 22 (highest production settlements)
3. Build more roads toward promising expansion spots
4. Consider development cards when I have extra ORE and WHEAT
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49), (48, 49), (49, 48)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 24 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3320 chars)
Updated plan: 1. Buy development cards for potential victory points or knights
2. Continue collecting resources for city upgrades (especially ORE)
3. Use the brick port to get more needed resources
4. Look for settlement expansion opportunities in future turns
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards for potential victory points or knights
2. Continue collecting resources for city upgrades (especially ORE)
3. Use the brick port to get more needed resources
4. Look for settlement expansion opportunities in future turns
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49), (48, 49), (49, 48)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🐑SHEEP
    Development Cards: 1 MONOPOLY, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 7/10
    Resources: 2 cards (hidden)
    Development Cards: 2 (hidden)
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Monopoly Options:
    [0] Play Monopoly card - Take all WOOD from other players
    [1] Play Monopoly card - Take all BRICK from other players
    [2] Play Monopoly card - Take all SHEEP from other players
    [3] Play Monopoly card - Take all WHEAT from other players
    [4] Play Monopoly card - Take all ORE from other players

  Roll:
    [5] Roll the dice

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3560 chars)
Updated plan: 1. Roll first to collect more resources and let RED collect resources
2. Use monopoly strategically after resources have accumulated
3. Focus on building cities with ore and wheat
4. Buy development cards when possible
5. Work toward longest road to take the bonus from RED
LLM chose action 5: Roll the dice
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Roll first to collect more resources and let RED collect resources
2. Use monopoly strategically after resources have accumulated
3. Focus on building cities with ore and wheat
4. Buy development cards when possible
5. Work toward longest road to take the bonus from RED
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49), (48, 49), (49, 48)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 MONOPOLY, 1 VICTORY_POINT
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 7/10
    Resources: 6 cards (hidden)
    Development Cards: 2 (hidden)
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Monopoly Options:
    [0] Play Monopoly card - Take all WOOD from other players
    [1] Play Monopoly card - Take all BRICK from other players
    [2] Play Monopoly card - Take all SHEEP from other players
    [3] Play Monopoly card - Take all WHEAT from other players
    [4] Play Monopoly card - Take all ORE from other players

  End Turn:
    [5] End your turn

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3601 chars)
Updated plan: 1. Use Monopoly to get wheat or ore from RED
2. Use these resources to either build a city or buy development cards
3. Work on extending my road network to compete for longest road
4. Focus on building at port locations to improve trade efficiency
LLM chose action 3: Play Monopoly card - Take all WHEAT from other players
TURN 38 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use Monopoly to get wheat or ore from RED
2. Use these resources to either build a city or buy development cards
3. Work on extending my road network to compete for longest road
4. Focus on building at port locations to improve trade efficiency
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49), (48, 49), (49, 48)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 1 🐑SHEEP, 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 7/10
    Resources: 2 cards (hidden)
    Development Cards: 2 (hidden)
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [2] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [4] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3477 chars)
Updated plan: 1. Conserve resources until I can make significant builds
2. Focus on city upgrades (need ORE) and road building to compete for longest road
3. Consider development cards for potential knights to compete for largest army
4. Look for settlement opportunities at or near ports
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Conserve resources until I can make significant builds
2. Focus on city upgrades (need ORE) and road building to compete for longest road
3. Consider development cards for potential knights to compete for largest army
4. Look for settlement opportunities at or near ports
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49), (48, 49), (49, 48)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 4 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 7/10
    Resources: 7 cards (hidden)
    Development Cards: 2 (hidden)
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🌾WHEAT for 1 ⛏️ORE
    [2] Trade port: Give 2 🏜️None for 1 ⛏️ORE
    [3] Trade port: Give 4 🌾WHEAT for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [6] Trade port: Give 4 🌾WHEAT for 1 🧱BRICK
    [7] Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
    [8] Trade port: Give 2 🏜️None for 1 🌲WOOD

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3690 chars)
Updated plan: 1. Trade for wood to build a road
2. Continue building roads to compete for longest road
3. Look for settlement opportunities
4. Eventually upgrade to cities when ore becomes available
LLM chose action 7: Trade port: Give 4 🌾WHEAT for 1 🌲WOOD
TURN 40 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for wood to build a road
2. Continue building roads to compete for longest road
3. Look for settlement opportunities
4. Eventually upgrade to cities when ore becomes available
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])

ROADS:
- 🔵 BLUE: (4, 15), (15, 4), (22, 49), (49, 22), (49, 50), (50, 49), (48, 49), (49, 48)
- 🔴 RED: 14 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 1 🐑SHEEP
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  RED Player:
    Victory Points: 7/10
    Resources: 7 cards (hidden)
    Development Cards: 2 (hidden)
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 1 
      🛣️ Roads: 7 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (15, 17) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [8] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [9] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [10] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [11] Trade port: Give 2 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3883 chars)
Updated plan: 1. Build roads to create the longest connected road path possible
2. Focus on getting ore to upgrade settlements to cities
3. Potentially build a new settlement at a strategic location that gives me ore
4. Consider buying development cards for potential VP or knights
LLM chose action 6: Build a road at edge (46, 48) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 46 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build roads to create the longest connected road path possible
2. Focus on getting ore to upgrade settlements to cities
3. Potentially build a new settlement at a strategic location that gives me ore
4. Consider buying development cards for potential VP or knights
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 8/10
    Resources: 3 cards (hidden)
    Development Cards: 2 (hidden)
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 21 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3388 chars)
Updated plan: 1. Buy development cards to potentially get VPs or knights for largest army
2. Continue building roads to contest longest road (need to extend current longest from 3 to 6+)
3. Gather resources for city upgrades (focus on ore and wheat)
4. Look for opportunities to block Red's expansion
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards to potentially get VPs or knights for largest army
2. Continue building roads to contest longest road (need to extend current longest from 3 to 6+)
3. Gather resources for city upgrades (focus on ore and wheat)
4. Look for opportunities to block Red's expansion
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 8/10
    Resources: 3 cards (hidden)
    Development Cards: 2 (hidden)
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3403 chars)
Updated plan: 1. Play Knight now to move robber off my Wood production and onto RED's best hex
2. Build more roads to contest longest road (need to extend from 3 to 6+)
3. Buy more development cards for potential VP or Knights
4. Look for settlement opportunities
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 48 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight now to move robber off my Wood production and onto RED's best hex
2. Build more roads to contest longest road (need to extend from 3 to 6+)
3. Buy more development cards for potential VP or Knights
4. Look for settlement opportunities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 2 🐑SHEEP, 1 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 8/10
    Resources: 3 cards (hidden)
    Development Cards: 2 (hidden)
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 1, 1) and steal from RED
    [13] Move robber to (-2, 2, 0) and steal from RED
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4127 chars)
Updated plan: 1. Move robber to Wheat(8) hex to block RED's strongest production
2. Build more roads to contest longest road (need to extend from 3 to 6+)
3. Buy more development cards for potential VP or Knights
4. Look for settlement opportunities
LLM chose action 1: Move robber to (1, -1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
TURN 48 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to Wheat(8) hex to block RED's strongest production
2. Build more roads to contest longest road (need to extend from 3 to 6+)
3. Buy more development cards for potential VP or Knights
4. Look for settlement opportunities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0) 🔍               ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 20 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🧱BRICK, 2 🐑SHEEP, 2 🌾WHEAT
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: 2 (hidden)
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 10 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3484 chars)
Updated plan: 1. Get wood to build roads toward extending my network
2. Contest longest road by building more roads (need to go from 3 to 6+)
3. Look for settlement opportunities 
4. Continue buying development cards when possible
LLM chose action 0: End your turn
Only one action available. Selecting it automatically without API call.
TURN 50 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Get wood to build roads toward extending my network
2. Contest longest road by building more roads (need to go from 3 to 6+)
3. Look for settlement opportunities 
4. Continue buying development cards when possible
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 8/10
    Resources: 3 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 1, 1) and steal from RED
    [13] Move robber to (-2, 2, 0) and steal from RED
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4130 chars)
Updated plan: 1. Disrupt RED's key resources with robber placement
2. Continue building roads to contest longest road
3. Aim for another settlement at a strategic location
4. Use development cards tactically to slow RED's progress
LLM chose action 1: Move robber to (1, -1, 0) and steal from RED
TURN 50 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Disrupt RED's key resources with robber placement
2. Continue building roads to contest longest road
3. Aim for another settlement at a strategic location
4. Use development cards tactically to slow RED's progress
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0) 🔍               ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🧱BRICK, 1 🐑SHEEP, 2 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 8/10
    Resources: 2 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 20 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

  Maritime Trade Options:
    [2] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [3] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [4] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [5] Trade port: Give 2 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3587 chars)
Updated plan: 1. Buy development cards for potential VPs or knights
2. Use my brick production to build more roads toward promising settlement spots
3. Try to break Red's longest road by building between their road segments
4. Aim to build another settlement and upgrade existing ones to cities
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
TURN 50 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy development cards for potential VPs or knights
2. Use my brick production to build more roads toward promising settlement spots
3. Try to break Red's longest road by building between their road segments
4. Aim to build another settlement and upgrade existing ones to cities
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0) 🔍               ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🧱BRICK, 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 ROAD_BUILDING, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 8/10
    Resources: 2 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3572 chars)
Updated plan: 1. Trade for ORE using my brick port to prepare for development card purchase
2. Look to buy development cards for potential VPs or knights
3. Use my ROAD_BUILDING card strategically to try breaking RED's longest road
4. Focus on high-value settlement locations or city upgrades when resources allow
LLM chose action 4: Trade port: Give 2 🏜️None for 1 ⛏️ORE
Only one action available. Selecting it automatically without API call.
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for ORE using my brick port to prepare for development card purchase
2. Look to buy development cards for potential VPs or knights
3. Use my ROAD_BUILDING card strategically to try breaking RED's longest road
4. Focus on high-value settlement locations or city upgrades when resources allow
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0) 🔍               ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 ROAD_BUILDING, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Road Building:
    [0] Play Road Building card - Build two roads for free

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3456 chars)
Updated plan: 1. Use ROAD_BUILDING now to position myself strategically
2. Look for settlement opportunities as soon as I gather resources
3. Try to break RED's longest road when possible
4. Continue pursuing development cards with my ORE
LLM chose action 0: Play Road Building card - Build two roads for free
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Use ROAD_BUILDING now to position myself strategically
2. Look for settlement opportunities as soon as I gather resources
3. Try to break RED's longest road when possible
4. Continue pursuing development cards with my ORE
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0) 🔍               ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 10 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 3)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3735 chars)
Updated plan: 1. Trade for WOOD using my BRICK (via port or bank) when possible
2. Build roads strategically toward promising settlement locations
3. Break RED's longest road if opportunity arises
4. Continue pursuing development cards with ORE when I have WHEAT
5. Look for city upgrade opportunities (need 3 ORE, 2 WHEAT)
LLM chose action 2: Build a road at edge (19, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade for WOOD using my BRICK (via port or bank) when possible
2. Build roads strategically toward promising settlement locations
3. Break RED's longest road if opportunity arises
4. Continue pursuing development cards with ORE when I have WHEAT
5. Look for city upgrade opportunities (need 3 ORE, 2 WHEAT)
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0) 🔍               ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 12 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 4)

  RED Player:
    Victory Points: 8/10
    Resources: 4 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3884 chars)
Updated plan: 1. Save current resources (1 BRICK, 1 WHEAT, 2 ORE) toward city upgrade (need 1 more ORE)
2. Focus on getting WOOD through trades or rolls to build roads
3. Target settlement locations that disrupt RED's road network
4. Look to upgrade settlements to cities when possible (3 ORE, 2 WHEAT)
5. Consider development cards if I collect more ORE and WHEAT
LLM chose action 1: Build a road at edge (3, 4) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 52 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Save current resources (1 BRICK, 1 WHEAT, 2 ORE) toward city upgrade (need 1 more ORE)
2. Focus on getting WOOD through trades or rolls to build roads
3. Target settlement locations that disrupt RED's road network
4. Look to upgrade settlements to cities when possible (3 ORE, 2 WHEAT)
5. Consider development cards if I collect more ORE and WHEAT
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0) 🔍               ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 22 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🧱BRICK, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 4)

  RED Player:
    Victory Points: 8/10
    Resources: 6 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 11 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [2] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [3] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [4] Trade port: Give 2 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3642 chars)
Updated plan: 1. Trade 2 BRICK for 1 ORE using port
2. Build a city next turn with 3 ORE, 2 WHEAT (need 1 more WHEAT)
3. Focus on disrupting RED's network with strategic road placements
4. Continue upgrading settlements to cities for better production
5. Consider development cards that could provide immediate VPs
LLM chose action 4: Trade port: Give 2 🏜️None for 1 ⛏️ORE
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 54 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 2 BRICK for 1 ORE using port
2. Build a city next turn with 3 ORE, 2 WHEAT (need 1 more WHEAT)
3. Focus on disrupting RED's network with strategic road placements
4. Continue upgrading settlements to cities for better production
5. Consider development cards that could provide immediate VPs
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🐑SHEEP, 1 🌾WHEAT, 2 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 4)

  RED Player:
    Victory Points: 8/10
    Resources: 2 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 12 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 19 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Buy Development Card:
    [1] Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3465 chars)
Updated plan: 1. Buy a development card hoping for VP or Knight
2. If Knight, use it to move robber to disrupt RED's production
3. Continue collecting resources for city upgrade (need 1 more WHEAT, 1 more ORE)
4. Consider building roads toward promising settlement locations
5. Focus on disrupting RED as they're close to winning
LLM chose action 1: Buy a development card (1 🐑SHEEP, 1 🌾WHEAT, 1 ⛏️ORE)
Only one action available. Selecting it automatically without API call.
TURN 56 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Buy a development card hoping for VP or Knight
2. If Knight, use it to move robber to disrupt RED's production
3. Continue collecting resources for city upgrade (need 1 more WHEAT, 1 more ORE)
4. Consider building roads toward promising settlement locations
5. Focus on disrupting RED as they're close to winning
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 KNIGHT, 1 VICTORY_POINT
    Played Cards: 1 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 4)

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 12 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Play Knight Card:
    [0] Play Knight card - Move the robber and steal a resource

  Roll:
    [1] Roll the dice

❓ Select action by number (0-1):

Game state prepared for LLM (length: 3475 chars)
Updated plan: 1. Play Knight to disrupt RED's best production (move robber to WHEAT 8 hex)
2. Steal a resource from RED
3. Work toward largest army bonus (+2 VP)
4. Continue collecting resources for city upgrade
5. Build roads toward promising settlement locations
LLM chose action 0: Play Knight card - Move the robber and steal a resource
TURN 56 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Play Knight to disrupt RED's best production (move robber to WHEAT 8 hex)
2. Steal a resource from RED
3. Work toward largest army bonus (+2 VP)
4. Continue collecting resources for city upgrade
5. Build roads toward promising settlement locations
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 1, -2)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0)                 ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2) 🔍               
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 4)

  RED Player:
    Victory Points: 8/10
    Resources: 5 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 12 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0)
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (1, 0, -1) and steal from RED
    [7] Move robber to (2, -2, 0) and steal from RED
    [8] Move robber to (1, -2, 1) and steal from RED
    [9] Move robber to (0, -2, 2) and steal from RED
    [10] Move robber to (-1, -1, 2)
    [11] Move robber to (-2, 0, 2) and steal from RED
    [12] Move robber to (-2, 1, 1) and steal from RED
    [13] Move robber to (-2, 2, 0) and steal from RED
    [14] Move robber to (-1, 2, -1)
    [15] Move robber to (0, 2, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1) and steal from RED

❓ Select action by number (0-17):

Game state prepared for LLM (length: 4161 chars)
Updated plan: 1. Move robber to Wheat 8 hex to block RED's best production
2. Steal a resource from RED (hopefully wheat or something valuable)
3. Work toward largest army bonus (+2 VP)
4. Continue collecting resources for city upgrade
5. Build roads toward promising settlement locations
LLM chose action 1: Move robber to (1, -1, 0) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 58 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Move robber to Wheat 8 hex to block RED's best production
2. Steal a resource from RED (hopefully wheat or something valuable)
3. Work toward largest army bonus (+2 VP)
4. Continue collecting resources for city upgrade
5. Build roads toward promising settlement locations
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0) 🔍               ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 14 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 2 🌲WOOD, 2 🧱BRICK, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 4)

  RED Player:
    Victory Points: 8/10
    Resources: 8 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 12 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [10] Trade port: Give 2 🏜️None for 1 🌲WOOD
    [11] Trade port: Give 2 🏜️None for 1 🌾WHEAT
    [12] Trade port: Give 2 🏜️None for 1 🐑SHEEP
    [13] Trade port: Give 2 🏜️None for 1 ⛏️ORE

❓ Select action by number (0-13):

Game state prepared for LLM (length: 4174 chars)
Updated plan: 1. Build road at edge (19, 20) to expand toward potential settlement locations
2. Continue collecting resources for city upgrade (need 3 ore, 2 wheat)
3. Work toward largest army bonus by buying development cards when possible
4. Keep robber on RED's productive hexes to slow them down
5. Look to establish new settlements at strategic nodes near 19-20 area
LLM chose action 2: Build a road at edge (19, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 58 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (19, 20) to expand toward potential settlement locations
2. Continue collecting resources for city upgrade (need 3 ore, 2 wheat)
3. Work toward largest army bonus by buying development cards when possible
4. Keep robber on RED's productive hexes to slow them down
5. Look to establish new settlements at strategic nodes near 19-20 area
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, -1, 0)

🗺️ CATAN RESOURCE & NODE GRID:

  🌲11 (0, -2, 2)                🌾5 (1, -2, 1)                 🐑4 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🧱3 (-1, -1, 2)                🌲2 (0, -1, 1)                 🌾8 (1, -1, 0) 🔍               ⛏️11 (2, -1, -1)              
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲10 (-2, 0, 2)                🧱8 (-1, 0, 1)                 ⛏️12 (0, 0, 0)                🌾10 (1, 0, -1)                🐑6 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  ⛏️9 (-2, 1, 1)                🌾5 (-1, 1, 0)                 🐑9 (0, 1, -1)                 🌲3 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🧱4 (-2, 2, 0)                 🏜️- (-1, 2, -1)               🐑6 (0, 2, -2)                 
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔵 BLUE: 🏠 at node 4 (produces: ⛏️12, 🧱8[⭐⭐⭐], 🌾5[⭐⭐])
- 🔵 BLUE: 🏠 at node 22 (produces: 🌾10[⭐], 🌲3[⭐], 🐑6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 48 (produces: 🌲3[⭐])
- 🔴 RED: 🏙️ at node 14 (produces: 🧱8[⭐⭐⭐], 🌲10[⭐], ⛏️9[⭐⭐])
- 🔴 RED: 🏠 at node 8 (produces: 🌾8[⭐⭐⭐], 🐑4[⭐], 🌾5[⭐⭐])
- 🔴 RED: 🏠 at node 6 (produces: 🌾8[⭐⭐⭐], 🌾10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 10 (produces: 🌲2, 🌾5[⭐⭐], 🌲11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾5[⭐⭐], ⛏️9[⭐⭐], 🧱4[⭐])

ROADS:
- 🔵 BLUE: 16 roads (too many to list)
- 🔴 RED: 24 roads (too many to list)

PORTS:
- 2:1 ⛏️ ORE Port: nodes {25, 26}
- 3:1 General Port: nodes {32, 33, 35, 36, 38, 39, 28, 29}
- 2:1 🐑 SHEEP Port: nodes {40, 44}
- 2:1 🌲 WOOD Port: nodes {45, 47}
- 2:1 🧱 BRICK Port: nodes {48, 49} (🔵 has access)
- 2:1 🌾 WHEAT Port: nodes {52, 53}

👥 PLAYERS:

  👉 BLUE Player:
    Victory Points: 3/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🌾WHEAT, 1 ⛏️ORE
    Development Cards: 1 VICTORY_POINT
    Played Cards: 2 KNIGHT, 1 MONOPOLY, 1 ROAD_BUILDING
    Buildings:
      🏠 Settlements: 3 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 5)

  RED Player:
    Victory Points: 8/10
    Resources: 8 cards (hidden)
    Development Cards: 1 (hidden)
    Played Cards: 1 KNIGHT
    Buildings:
      🏠 Settlements: 4 
      🏙️ Cities: 1 
      🛣️ Roads: 12 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 18 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (45, 46) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (50, 51) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (22, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 3) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (4, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (3, 12) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (19, 21) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 4038 chars)
Updated plan: 1. Build strategic roads to connect toward resource-rich areas (especially ore and wheat)
2. Prioritize city upgrades for settlements at nodes 4 and 22
3. Consider development cards for potential knights/VP
4. Block RED's expansion when possible
5. Target nodes near ore and wheat hexes for future settlements
LLM chose action 3: Build a road at edge (20, 22) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ BLUE,RED │    59 │     10 │       4 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        5.00 │       1.00 │     1.00 │     0.00 │       1.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   4.00 │        3.00 │       0.00 │     0.00 │     0.00 │       1.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     180.00 │     59.00 │ 606.962 secs  
            ╵           ╵               
